Ulasan Sepak Bola Perguruan Tinggi 27 Sejauh Ini


Junior year of college was when I finally had to start making decisions about my major, internships, all that jazz. A lot changed. For College Football 27ās junior year, all I have to do is step back onto the field. The rest mostly sorts itself out. Iāve only been able to spend about a day with it at this point, so Iāve got a lot more College Football 27 to play before Iām ready to declare this thing a boom or a bust, but it seems like weāre shaping up for a promising ā and very different ā season so far.
The first place I went was the Skills Trainer. If youāve played Madden, the Skills Trainer is old hat, but for the last couple years, College Football has sequestered this tutorial away in Ultimate Team. No longer. Here it is, in all its glory. āBut Will,ā you might reasonably ask, āyou play this and Madden every year.ā Yes, reader, thatās true. If you know ball, you know that I spend a lot of time with these games, Madden especially. Get you a league, and you will, too. āOkay, so why are you going to the Skills Trainer? Shouldnāt you like⦠know all this stuff already, chief?ā Iām glad you asked, imaginary-person-I-made-up-so-I-can-structure-this-review-how-I-want.
First, because good teaching tools are essential in any game, and I was stoked to finally see it right there on the main menu. Props to the College Football team on that one. Second, because there are a lot of changes to pre-play adjustments this year, especially on defense. If youāve been playing EAās football games for a while now, youāre already familiar with the Konami Code of inputs you have to learn to get your defensive adjustments just so. Well, youāre in for a learning curve with College Football 27, because a lot of those inputs are different now. D-line adjustments, for instance, used to be on the left D-pad. Now theyāre left on the right stick. Thatās one example of many. The benefit of this new system is itās more intuitive and allows you to get what you want more quickly with fewer button presses, but that many years of muscle memory is hard to undo, and Iām glad the Skills Trainer is here when I need a reminder.
After getting to grips with the new systems, I went to Road to Glory. The big additions this year are three new positions: tight end, edge rusher, and free safety. Since Iād just spent a while learning the new defensive adjustments, I decided to throw all that in the trash and play tight end because EAās spent a lot of time talking up how fun blocking is. Sorry, Joe Throw. Youāll have to wait your turn this year. Instead, John Block takes the stage. I gave John a mohawk and Lemmy Kilmeister beard, then spent the points I had to establish his future maximum stats to make him both an incredible blocker (I mean, itās in the name) and a solid receiver with some speed. If you donāt want to allocate all of these points, though (and there are a lot), you can choose from a preset build based on an NFL legend like Rob Gronkowski. From there, it was off to my high school career, and you know what? Playing a tight end is fun! Blocking a run and pancaking some poor DB is fun! Iāve still got a long way to go (Alabama seems interested in John Block, despite his fairly humble three-star origins), but itās cool so far.
The other place Iāve jumped into is Dynasty, and to be honest, Iām a bit overwhelmed despite spending almost all of my time in menus. Thereās a lot of new stuff to manage now. Iām coaching LSU, which is fun, but man, things feel pretty different this year. Itās not just about doing your recruiting, playing your games, and moving onto the next week anymore. The big changes here are Dynasty Points and NIL. You get Dynasty Points based on things like your conference prestige, stadium atmosphere, and so on, and then you have to spend them to hire staff, upgrade your facilities, offer the players youāre trying to recruit NIL deals, keep the players on your team happy, and so on.
Itās⦠a lot, and Iām not sure I entirely get all of it or that Iām spending my Dynasty Points wisely. Sometimes Iād try to buy some facility upgrades and College Football 27 would be like āAre you sure? This is expensive and you only get so many points. Are you super duper sure?ā On one hand, props to the team at EA for realizing This Is A Lot. On the other⦠I have no idea if I want to spend my points here, man. Iām just kinda going off vibes and seeing what happens. My complaint about Dynasty for the last couple years is that itās mostly recruiting (which is just a bunch of menus that I find really boring) and playing games. So I guess at least that is no longer the case.
One thing I do think is neat, though, is that offering a scholarship doesnāt just take a chunk of your limited recruitment hours per week. Now, you gotta spend Dynasty Points to offer them an NIL deal, too. Offering more than they expect may get their attention, but if you renege on it later, theyāll be unhappy. Itās interesting, and Iām curious to see how it plays out over a full season.
So yeah, thereās still a lot to do and see, and this team is still coming together. Who knows if the group Iām assembling has what it takes to go all the way. But as I spend more time with College Football 27 and play more modes like (sigh) Ultimate Team, I imagine Iāll find out. But like my own junior year, this already feels very different than whatās come before. Now we just wait and see how it plays out on the field.
Sumber: IGN PC Review
