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Rust 2 isn't in development, Facepunch boss confirms after suspicious Steam page sparks speculation
Facepunch founder Garry Newman has denied that a sequel to survival/naked bloke battle royale game Rust is currently in the works, after a Rust 2 Steam listing ignited online chatter along those lines. Read more

Dune: Awakening is ditching PvP as a mandatory endgame experience, as over 80% of lifetime players didn't engage with it at all
Dune: Awakening is shifting away from its PvP endgame, following on from major changes made in its recent chapter three update. In addition, private server hosting is coming, which should provide additional longevity and community hubs for the game in the hands of dedicated players. Read more

Sony Pictures' Metal Gear Solid movie adaptation is resurrected, with the directors of last year's Final Destination: Bloodlines at the helm
Serious talk of a Metal Gear Solid movie adaptation has been a thing for over a decade now, with Kong: Skull Island director Jordan Vogt-Roberts attached since 2014. But that iteration has seemingly gone nowhere as Sony Pictures has just closed a deal with two new directors half of Hollywood is currently chasing. Read more

Don't Starve is back for more darkly whimsical co-op survival in Don't Starve Elsewhere, and this time there's hills!
Klei Entertainment has unveiled a brand-new multiplayer instalment of its gloomily amusing survival series, Don't Starve. As revealed during the latest Triple-i Initiative Showcase, it's called Don't Starve Elsewhere and it promises adventure in a "strange and unforgiving new world filled with magic, monsters and mystery" as players take on their greatest opponent yet: hills. Read more
Convince a giant robotic head on a stick it's not human in Prove You're Human, the new game from 1000xResist developer
I wouldn't have thought it would be that hard to convince an AI that it's not human. Just ask 'Would you be stupid enough to create a language where 'Sanction' can mean both to forbid and approve something?'. If an AI would admit to that then the contrarian is welcome to join the human race. I would think it's even easier to convince an AI it's an AI if it is also a giant robotic head on a stick, but Prove You're Human, the new game from 1000xResist developer Sunset Visitor, suggests this might

Build the city of your dreams, and your graphics card's nightmares, in hyper-shiny mayoral sim City Masterplan
Newly formed dev outfit 1:1 Studio have announced their first game, a glossy citybuilder that, appropriately, promises "true 1:1 scale" construction across enormous 24x24km maps. City Masterplan doesn’t have a release date, but it does have a Steam page that’s full of feelgood marketing bumf like "Say goodbye to rigid grid constraints" and sensual whispers of "realistic traffic simulation." Less titillating than all this talk of logistic networks and architectural asset libraries are

Art of Rally studio's Over the Hill gets an alpha playtest this month, and a fancy new trailer with some fresh reveals
Over the Hill, the off-roading exploration game from the studio behind Art of Rally, has received a new trailer during the latest indie-focused Triple-i Initiative showcase. Not only does it reveal a lovely looking new area to explore, it brings news of an upcoming closed alpha playtest you can sign up to now. Read more

Highly anticipated pirate survival game Windrose lands a release date, and it's setting sail very, very soon
Enormously promising pirate survival game Windrose finally has a release date, and - as announced during the latest Triple-i Initiative Showcase - it's hoisting anchor and sailing into Steam early access next Tuesday, 14th April. Read more

Frostpunk studio reveals dark and twisted farming thriller Crop, which blends Stardew Valley with the eeriness and mystery of Twin Peaks
The publishing arm of Frostpunk developer 11 Bit Studios, which has built a reputation for releasing interesting games - such as Indika, Thaumaturge, and Death Howl - has unveiled a new farming sim-slash-narrative thriller called Crop. It's being made by small Norwegian team Carbonara Games and aims to blend a Stardew Valley farming experience with the eeriness and mysteriousness of iconic David Lynch show Twin Peaks. Read more

Road to Vostok's hot start on Steam has "secured the entire production budget" the Finnish survival shooter needs for "years to come", dev says
As noted in this week's Maw, the burgeoning genre of survival shooters which involve a lot of crouch-walking in fields got a new addition on Tuesday. Road to Vostok, a single player Tarkov-ish field-croucher solo developed by an ex-Finnish army officer arrived in early access following some popular demos. According to that former armyman, the early returns on its release have already helped set up the cash reserves its development will need for "years to come". Read more

Samson devs announce big patch to start fixing its "unacceptable" launch bugs, and boy am I glad to see it'll add in multiple saves
As you may be aware if you read myself and Julian's Samson verdict the other day, the launch version of the gritty minor crim simulator included plenty of bugs - ranging from the harmlessly janky to the debilitatingly playthrough-breaking. The good news is that developers Liquid Swords are on the case, with studio creative director and long-time Just Cause lead Christofer Sundberg having announced that a big patch is due before the week is out. Read more

RPS Verdict: In its best moments, Samson is like a goon-battering GTA 4 roleplay mod, but in its worst it's horribly broken
While Rockstar continue to delay GTA 6, there's at least one developer out there with the guts to release their open-world crime 'em up. In Samson you slip into the well-worn getaway driver shoes of the eponymous hero as he takes illicit jobs to earn off a debt to the crime family holding his sister hostage. Made by a team led by Just Cause and Mad Max lead Christofer Sundberg, does Samson capture the explosive magic of Avalanche's games? Julian and Mark have been tearing up the streets of Tynda

The widening of Steam continues with another UI beta, this time for the mod hotspot Workshop
The era of wide Steam is well and truly upon us. Last year Valve made store pages on Steam wider, only making me slightly uncomfortable. Last week the Steam homepage entered into its own wide beta. And now, as part of another beta, Valve are testing this same widening in the Steam Workshop to "make the browsing experience quicker and easier to use." Read more

I want to live in Nippets' charming, silly hidden objects world
Hidden object games always amuse me conceptually, as there's this sort of unspoken implication that we act as some sort of god-like figure from on high, discovering secrets that maybe weren't meant to be found. They're games about getting yourself involved in the lives of others unbeknownst to them, and it's through whatever power you may have that you shape said lives. In Nippets, out today, that power is your hand, with which you poke, prod, and swipe the world and all its inhabitants. Read

Pillars of Eternity's turn-based mode is finally out in full, and Obsidian have also kindly turned off the invisible treadmills
Pillars of Eternity has finally gotten its tenth anniversary gift. Obsidian have been busy beta testing a turn-based mode for the RPG since November last year, and this week's seen them properly whip the cover off it before shouting 'ta-dahhhhhhh'. Read more

The best videogame characters who came back from the dead
Greetings, loyal Treehouse tenders and Horace huggers! Today is a bank holiday in the UK, which means we are probably asleep, but we've scraped together a little themed conversation piece article to comfort you in our absence. Specifically, it is Easter Monday, which isn't a bad time to talk about resurrection - for 'twas on Easter that the worshippers rolled back the chocolate egg from the Cave of Character Creation and discovered that the Easter Bunny had started New Game Plus. I hope the

The Sunday Papers
Assuming I haven't gotten torn apart by wild boars, Sundays are for navigating the wooded valleys around Cadair Idris. I'm on a hiking holiday in Eryri till Tuesday 14th April, tramping up slopes and wading through lakes of heather without a care for the depressing world of 'high' technology. I am Going Primitive, living as my Celtic ancestors did, with naught but a smartphone and a Crunchyroll subscription to ward me against Nature's ravages. Still, I have a few moments to scurry under yon drip

Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More
Over the years, Iโve been able to interview some of my favorite developers ever including a few I never though โฆ Continue reading "Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More"
