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Battlefield 6 will have big maps up the wazoo by the time 2026 is done, including ones aimed at naval fights between folks in camo trunks
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Battlefield 6 will have big maps up the wazoo by the time 2026 is done, including ones aimed at naval fights between folks in camo trunks

Following a tactical bong-rip with Battlefield 6's second season earlier this year, EA have whipped out the big guns for the 2026 roadmap they've put out. It promises a lot across the rest oif this year, with the main things being a bunch of big maps and the introduction of naval warfare. Read more

Rock Paper Shotgunโ€ข17 Apr 2026
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"I wish artists would take notice that this is a great time to learn some form of AI" - Dead Space creator Glen Schofield doesn't think controversial tech will replace human talent, but still believes it has its place
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"I wish artists would take notice that this is a great time to learn some form of AI" - Dead Space creator Glen Schofield doesn't think controversial tech will replace human talent, but still believes it has its place

Game developer and studio founder Glen Schofield has shared his thoughts on AI, and while he doesn't believe it will replace human labour any time soon, he thinks artists should take the time to learn some form of the technology now, before it is too late. Read more

Eurogamerโ€ข16 Apr 2026
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I'm sad to report that when I worked on Black & White 2's expansion I was never offered a weed-laced chilli con carne
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I'm sad to report that when I worked on Black & White 2's expansion I was never offered a weed-laced chilli con carne

You may not be remotely surprised to learn that while making Black & White, the god game in which you can care for a three-story tall cow, many of the developers at Lionhead were smoking marijuana. As Peter Molyneux tells it in a recent anniversary piece for Eurogamer: "If there's any stimulant that aids creativity, it's weed." The developers interviewed do point out that this wasn't everyone on the team. "It would get to six o'clock, which was the official end of the day, and the 'normal' peopl

Rock Paper Shotgunโ€ข16 Apr 2026
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"I wanted you to feel bad": former Battlefield audio designer recalls punching himself to record more realistic gunshot screams
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"I wanted you to feel bad": former Battlefield audio designer recalls punching himself to record more realistic gunshot screams

Arc Raiders audio director Bence Pajor has spoken on the Game Makers Notebook podcast about his earlier career at DICE, working on sound effects for the Battlefield FPS series. The discussion includes some insights about how Pajor – a former Swedish military sniper – created effects for soldiers getting struck by bullets. Amongst other things, he experimented with punching himself hard enough to elicit cries of pain. It's not clear whether the resulting recordings made their way into

Rock Paper Shotgunโ€ข15 Apr 2026
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Black & White at 25: how Lionhead's harebrained, stoner-powered game design became the harbinger of modern AI
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Black & White at 25: how Lionhead's harebrained, stoner-powered game design became the harbinger of modern AI

Your disembodied hand trembles with raw power. It can raze forests, summon storms, and dedicate villagers to single tasks for their entirety of their humble lives: fishing, for example, or the most profound act of all - procreation (fine, shagging). But in Black & White, which recently turned 25-years-old, your divine command of mind and matter does not extend to the capricious creature roaming the grassy land below. This pesky being may be your godly will made flesh, but they're liable to disse

Eurogamerโ€ข12 Apr 2026
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"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2
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"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

It seems that every week we're reporting on news of another wave of layoffs at a big game studio. In March alone, we saw 1000 staff let go at Epic Games, 124 at Eidos Montreal, and over 100 at Ubisoft's Red Storm Entertainment. And those are just the ones I can name without needing to rack my brain. In some cases, these "reorganisations" are to keep investors happy, in others they're painted as necessary for a studio to keep the lights on until its next paycheck. But every time a team loses memb

Rock Paper Shotgunโ€ข6 Apr 2026
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